Usually, when I draw I do not strictly follow a reference and work off of feeling and general reference pictures on anatomy. Because of this, I began to sculpt, with some modeling, to create models. With metaballs, I will be able to continue sculpting rather than follow a reference and model. With research, I have noticed that metaballs are generally used to create a basis for sculpting like the arm below:
| The Base Mesh Created From the References |
| The Body After Sculpting(That Arm Still Needs Help Though) |
Metaball Hints:
Converting into a Mesh: By pressing Alt C one can take the basic structure they created for modeling and make a mesh to continue working on it in edit mode.
Stiffness: In edit mode, the inner ring of metaballs will turn green. This, when adjusted in size, will change the amount of influence of the metaball. The smaller the green ring, the less stiffness there is.
Negative Influence: Rather than metaballs attaching to one another, the metaballs will repel. This can be changed in edit mode in the active element section of the metaball tab.
| One Positive and One Negative Influence |
| Two Negative Influences |
| Two Positive Influences |
Work Log:
Monday: Creating a Metaball Mesh
Tuesday: Sculpting Body and Clothes
Wednesday: Sculpting Arms and Legs
Thursday: Modeling Hair
Friday: No School
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