Digital Art

Tuesday, November 15, 2016

Food Modeling: Macaroons

Posted by Anonymous at 10:58 AM No comments:
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donut scene



One of the biggest challenges I went through was adding materials. This was troubling because of certain objects like the mix shader and the certain settings they needed to be at and the lighting. To overcome this I simply just made little changes until I was satisfied with how the material looked when it looked off.
Posted by Anonymous at 10:52 AM No comments:
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