Friday, April 26, 2019

Animating Textures

For the good majority of the year, I have been working with creating a 2D effect with my 3D models. For this blog post, I will be experimenting with keeping this look but also using shadows and other designs and animating those. For my artwork, during the second marking period, I did use shadows I just did not know if I could move them. Furthermore, I believe that I could really use the “I” key and set a keyframe so this blog post is more me what I can do and what I cannot.

 From this video, it is stated that I actually cannot animate textures, however, there is an addon called animall that can allow me to do this. In the video, it focuses only on moving from one of the texture to the other which is helpful, but I would also like to see if there are ways to change from texture to texture.

Tutorial on How to Use Animall:
1.turn on the addon
2.go into edit mode
3. In the tab to the left, there is a section for animall in the animation tab. From there you check off what you want to animate(point, shape, E-bevel, V-bevel, crease, V-cols, V-groups, UVs) for the case of animating textures you would check the UV option

4. To create a keyframe, you will click on insert






 
 In this video, it does not suggest a way to change textures but the creator uses one texture and draws multiple frames on it. This does mean I am going to have to dedicate time to work on 2D animation for when I want to do this in future works. This also means that if I want to do a gradient of sorts I would have to physically animate it.

 Work Log:
Monday:rendering
Tuesday:rendering
Wednesday:rendering
Thursday:modeling new scene
Friday:field trip

Sunday, April 7, 2019

Reflections

Keaton: This marking period Keaton continued to work on the various aspects needed for his end of the year animation which for this marking period meant he was exploring how to make music. Furthermore, Keaton continued to model props needed for his animation like a car and a knife. After getting this stuff done Keaton feels like he has made substantial progress in his animation and that he feels prepared to work on the animation. Also, Keaton started to experiment with vector graphs and has make really cool posters with what he has learned.

 Sofia: This marking period, Sofia stayed away from the more serious films last marking period and began to work on more lax and comical films because she thinks they are fun to make. Sofia worked with Caden on a script for a sequel to Spy Child that they are still working on. Next, Sofia made a third episode to her series Bourgious Boiz where she learned that she definitely has a lot more fun making videos like this and wants to continue with this style.

 Vivian: This marking period Vivian began to work on her second animation which she plans to be shorter than her first one. To speed up the process, Vivian reused her model from the last animation and just changed minor details to it like giving it a dress and changing the hair up by using bezier curves. Vivian also worked on creating the different animals in her animation and rigging them. Vivian is going to continue animating the animals next marking period and wants to work on color next marking period with her animation.

Shriya : This marking Shriya continued to work on her animation. Shriya focused more on making her animation look more appealing by adding feathers to the phoenix and scales to the hippocampus. Shriya has also worked on creating a fire effect to make the aesthetic to the animation better. Shriya has also learned to work with particle systems during this process. Lastly, Shriya started to branch out and experiment with adobe programs like photoshop where she is learning to draw images on a computer and character animator where she is learning to 2D animate characters as well.

 Blaze: This marking period, Blaze has returned to modeling various items so he can factory style print them and sell them at the district arts festival. To gain inspiration Blaze uses his interests and looks for what he is missing and wants in these games and creates that. Blaze decide to model a dragon claw holding an eye. To help him imagine this better Blaze used references so he can have a better understanding as to what people see is a dragon claw. Also, Blaze created really cool coins. Next marking Blaze plans on improving the quality of the items he has and will begin printing for the art festival.

Work Log:
Monday:sick
Tuesday:blogposts
Wednesday:rendering
Thursday:real life summit
Friday:rendering