The main reason I do digital art is that the programs I use are free but let me do so much that I am not able to on paper. This ability to express so much at any given moment on my phone helps me get my mind off things that are bothering me in everyday life. Most of my art, in fact, do not really have a specific message to share other than “I was thinking or feeling this when I made it”. For example, my piece “Two Girls and a Cityscape” shares my thoughts of people getting along despite their drastically different views on life. Since I use my art to express my thoughts and feelings, my goal for my art is to allow it to express everything I feel at a given moment.
Every single piece for me begins with a thought or emotion and with that thought or motion, I try to invent a way to express it visually. Most of my works have a human as the subject of the piece since I am most comfortable doing this. With this I usually take characters I have created in my earlier pieces, or create a new one to play the role in my piece. Then I visualize a scene for my actor(s) to act to represent this emotion or thought. Lastly, I create it. I am not a very open person so I enjoy my art because I feel it shows my thoughts without me having to say them.
In some of my recent pieces, I began to explore editing photos together and working with objects rather than working with humans. In one piece, I grew tired of the negative environment growing around me and instead drew a light gentle blue scene of white pure bunnies covering it as a way to escape it. I want to continue doing art as a hobby because that is how I enjoy it most. Other than that I hope that those who do see my art do feel as though they see a glimpse of my thoughts and feelings when looking at them and as a result know more about me.
Monday, May 27, 2019
Saturday, May 4, 2019
Rigging Extras Blogpost
I have finished all the pieces that I was working on this year so i don't have anything on my mind that I want to look up and research on. Because of this, I will just make a blog post on two cool blender things I saw on instagram about rigging.
Corrective Smooth Modifier:
One problem when rigging a character is the unnatural creases in a rig when a bone is bent.
Some examples of this are this:

With the corrective smooth modifier these creases will automatically be smoothed without having to mess around with weights. This modifier is fairly simple as you just add it and toggle the two switches

From testing it on a basic mesh, I could not tell the difference in using factor and repeat:


From photos it looks like that it will do this anywhere on the whole mesh that is bent like in the photo below:

Furthermore, this definitely seems like something I am going to use when rigging and animating because I really like the smooth result and the fact that I will no longer have to endure sharp creases.
Bendy Bones:
Essential bendy bones to this:

I don't really know when this will be useful to me yet but I do think it is really cool.
Making Bendy Bones:
1.Make three bones(make the top and bottom smaller than the middle)
2.Make the bones B-Bones
3. Clear parent on top bone
4. Add segments to the middle bone(can be found in the bendy bones tab)

5.add the stretch constraint to the armature -set target to the top bone -set the handle to absolute and set it to bottom(makes bone rotate)
Work Log:
Monday:working on skeleton
Tuesday:preparing prints demo
Wednesday:putting prints on foam board demo
Thursday:preparing prints for printing
Friday:working on plan
Corrective Smooth Modifier:
Some examples of this are this:
With the corrective smooth modifier these creases will automatically be smoothed without having to mess around with weights. This modifier is fairly simple as you just add it and toggle the two switches
From testing it on a basic mesh, I could not tell the difference in using factor and repeat:
From photos it looks like that it will do this anywhere on the whole mesh that is bent like in the photo below:
Furthermore, this definitely seems like something I am going to use when rigging and animating because I really like the smooth result and the fact that I will no longer have to endure sharp creases.
Bendy Bones:
Essential bendy bones to this:
I don't really know when this will be useful to me yet but I do think it is really cool.
Making Bendy Bones:
1.Make three bones(make the top and bottom smaller than the middle)
2.Make the bones B-Bones
3. Clear parent on top bone
4. Add segments to the middle bone(can be found in the bendy bones tab)
5.add the stretch constraint to the armature -set target to the top bone -set the handle to absolute and set it to bottom(makes bone rotate)
Work Log:
Monday:working on skeleton
Tuesday:preparing prints demo
Wednesday:putting prints on foam board demo
Thursday:preparing prints for printing
Friday:working on plan
Thursday, May 2, 2019
District Art Fest Plan
The Plan:

On the Mac:




Prints On Display:

12x9

12x9

12x9

12x18

12x18
*will be using the print that you have already made(19x13)

12x9
Where I will have prints made: Dickinson Print
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