Saturday, May 4, 2019

Rigging Extras Blogpost

I have finished all the pieces that I was working on this year so i don't have anything on my mind that I want to look up and research on. Because of this, I will just make a blog post on two cool blender things I saw on instagram about rigging.

 Corrective Smooth Modifier:


One problem when rigging a character is the unnatural creases in a rig when a bone is bent.
 Some examples of this are this:


With the corrective smooth modifier these creases will automatically be smoothed without having to mess around with weights. This modifier is fairly simple as you just add it and toggle the two switches 


From testing it on a basic mesh, I could not tell the difference in using factor and repeat:





 From photos it looks like that it will do this anywhere on the whole mesh that is bent like in the photo below:



Furthermore, this definitely seems like something I am going to use when rigging and animating because I really like the smooth result and the fact that I will no longer have to endure sharp creases.



Bendy Bones:


 Essential bendy bones to this:



 I don't really know when this will be useful to me yet but I do think it is really cool.
 Making Bendy Bones:
1.Make three bones(make the top and bottom smaller than the middle)
2.Make the bones B-Bones
3. Clear parent on top bone
4. Add segments to the middle bone(can be found in the bendy bones tab)

5.add the stretch constraint to the armature -set target to the top bone -set the handle to absolute and set it to bottom(makes bone rotate)


Work Log:
Monday:working on skeleton
Tuesday:preparing prints demo
Wednesday:putting prints on foam board demo
Thursday:preparing prints for printing
Friday:working on plan

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